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Multiplayer Beta #774

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Multiplayer Beta #774

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andybak
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@andybak andybak commented Oct 7, 2024

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mikeskydev and others added 25 commits December 7, 2023 12:13
# Conflicts:
#	Assets/Prefabs/Panels/AdminPanel.prefab
#	Assets/Settings/Localization/Strings/Strings Shared Data.asset
#	Assets/Settings/Localization/Strings/Strings_en.asset
will probably conflict

# Conflicts:
#	Assets/Scenes/Main.unity
# Conflicts:
#	Assets/Scripts/Multiplayer/MultiplayerInterfaces.cs
#	Assets/Scripts/Multiplayer/MultiplayerManager.cs
# Conflicts:
#	Assets/Scripts/PassthroughManager.cs
# Conflicts:
#	Assets/Settings/Localization/Strings/Strings Shared Data.asset
#	Assets/Settings/Localization/Strings/Strings_en.asset
# Conflicts:
#	Assets/Settings/Localization/Strings/Strings_en.asset
-Implemented global command: MultiplayerJoinRoom.
-Updated the multiplayer panel prefab and manager.
-Changed the admin panel layout from hexagon to octagon.
TODO:
-Add room name editing capabilities.
@andybak andybak added the enhancement Feature added label Oct 7, 2024
sbanca added 3 commits October 7, 2024 20:39
- Added initialization of the keyboard with the current room name in `MultiplayerPanelButton.cs`.
- Changed `SetRoomName` to a property (`RoomName`) in `MultiplayerPanel.cs` for better readability and encapsulation.
- Updated `SketchControlScript.cs` to use the new `RoomName` property.
-MultiplayerManager: Added DoesRoomNameExist() and updated m_RoomData for room validation.

-MultiplayerPanel: Added UpdateRoomExistenceMessage() to indicate if a room exists or will be created (added a text to the prefab)
remove  'GraphView'
Assets/Scripts/GUI/MultiplayerPanel.cs Outdated Show resolved Hide resolved
@mikeage mikeage dismissed their stale review December 19, 2024 08:06

looks good, thanks!

Replaced
PASSTHROUGH_GUID = "e38af599-4575-46ff-a040-459703dbcd36";
with a new property isPassthrough in the environment scriptable object.
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4 participants