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Multiplayer Beta #774
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andybak
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Multiplayer Beta #774
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will probably conflict # Conflicts: # Assets/Scenes/Main.unity
# Conflicts: # Assets/Scripts/Multiplayer/MultiplayerInterfaces.cs # Assets/Scripts/Multiplayer/MultiplayerManager.cs
# Conflicts: # Assets/Scripts/PassthroughManager.cs
[CI BUILD]
# Conflicts: # Assets/Settings/Localization/Strings/Strings Shared Data.asset # Assets/Settings/Localization/Strings/Strings_en.asset
# Conflicts: # Assets/Settings/Localization/Strings/Strings_en.asset
-Implemented global command: MultiplayerJoinRoom. -Updated the multiplayer panel prefab and manager. -Changed the admin panel layout from hexagon to octagon. TODO: -Add room name editing capabilities.
…open-brush into multiplayer/ui
- Added initialization of the keyboard with the current room name in `MultiplayerPanelButton.cs`. - Changed `SetRoomName` to a property (`RoomName`) in `MultiplayerPanel.cs` for better readability and encapsulation. - Updated `SketchControlScript.cs` to use the new `RoomName` property.
-MultiplayerManager: Added DoesRoomNameExist() and updated m_RoomData for room validation. -MultiplayerPanel: Added UpdateRoomExistenceMessage() to indicate if a room exists or will be created (added a text to the prefab)
remove 'GraphView'
andybak
commented
Oct 8, 2024
…open-brush into multiplayer/ui
miss defined
Beta Tag via localization
…open-brush into multiplayer/ui
mikeage
previously requested changes
Dec 18, 2024
sbanca
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Photon does not join the room (room full) while Realtime Voice joins anyway
mikeage
reviewed
Dec 19, 2024
mikeage
reviewed
Dec 19, 2024
Replaced PASSTHROUGH_GUID = "e38af599-4575-46ff-a040-459703dbcd36"; with a new property isPassthrough in the environment scriptable object.
sbanca
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Nickname to fit in the headset
…iplayer/ui Merge branch 'feature/runtime-experimental-brush-switching' into multiplayer/ui Includes updates to enable experimental brush switching during runtime.
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